Danger classes show how dangerous they are, docile or not. Here Is a List of Danger Classes:
Nail
Nail anomalies are anomalies that are Docile no matter what, they are friendly and do not cause harm
Wood
Wood Anomalies are anomalies that are neutral, They are friendly when unprovoked however hostile when provoked
Hammer
Hammer Anomalies are anomalies that are hostile no matter what, they kill, hurt, destroy
Secondary Classes
Screwdriver
Screwdriver anomalies are anomalies that can be helpful, however hostile when provoked
Weld
Weld anomalies are anomalies that are helpful and docile
Build
Build Anomalies are anomalies that are objects
Objects can have Classes too heres how:
If the Object does nothing to an individual that harms them, its probably Nail
If the Object harms an individual when interacted with, Its probably Wood
If the Object harms any individual that it comes in contact with, its probably Hammer
If the object has effects that help individuals normally, but harms when interacted with, Its probably Screwdriver
If the object only has effects that help, Its probably Weld
Just follow format
Danger Class: Build
Secondary Danger Class: (Second Danger class)
