Danger Classes

Danger classes show how dangerous they are, docile or not. Here Is a List of Danger Classes:

Nail

Nail anomalies are anomalies that are Docile no matter what, they are friendly and do not cause harm

Wood

Wood Anomalies are anomalies that are neutral, They are friendly when unprovoked however hostile when provoked

Hammer

Hammer Anomalies are anomalies that are hostile no matter what, they kill, hurt, destroy

Secondary Classes

Screwdriver

Screwdriver anomalies are anomalies that can be helpful, however hostile when provoked

Weld

Weld anomalies are anomalies that are helpful and docile

Build

Build Anomalies are anomalies that are objects

Objects can have Classes too heres how:

If the Object does nothing to an individual that harms them, its probably Nail

If the Object harms an individual when interacted with, Its probably Wood

If the Object harms any individual that it comes in contact with, its probably Hammer

If the object has effects that help individuals normally, but harms when interacted with, Its probably Screwdriver

If the object only has effects that help, Its probably Weld

Just follow format

Danger Class: Build

Secondary Danger Class: (Second Danger class)

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